Disciple's Transfer Antimatter no longer targets other Disciples when autocasting.Autocast for many disabling abilities improved.Kostura Cannon now only disables enemy units and structures at the target planet as originally intended.Overseer's Nanite Reactive Armor ability can now properly stack heals (but not the armor and max HP bonus).Research subjects queued in different fields can now upgrade in parallel.Typically, its only a couple ships that cause the whole operation to stall so this should eliminate the majority of problems. The stragglers will follow shortly after. The group will only wait for 90% of the value of the ships to be ready. Improved Group Phase Jumping for large groups of ships. ![]() Can now buy and sell resources on the market in large increments again.Can cause crash or boom by selling/buying too much.Random fluctuations in addition to user influence on price.I'm mentioning it again because this request is coming up a lot even though it was implemented in the v1.02 patch. REMINDER: In singleplayer you can accelerate / deccelerate time by pressing the +/- buttons respectively. NOTE: Games saved before installing the patch will not work after installing the v1.03 patch.Change log as found on Sins of a Solar Empire v1.03 Full Changelog on the Official SoaSE Forums.1 Sins of a Solar Empire v1.03 Change Log.
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